House

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House

Imagine preparing for dinner with your family, when suddenly the clock strikes twelve, and dark creatures manifest and kill everyone. This sounds like a kid’s nightmare, and it’s quite relatable, given that you’re playing for a little girl. She dies and wakes up in her room as if nothing has happened. She realizes it’s a loop, and it can be ruined only by an ultimately good—or ultimately bad outcome.

Find items and apply them to the problem zones. In fact, combinations are a simple choice, for example, to collect raindrops in the pot. But another side of the problem is you rarely expect some clever decision to be included in the game mechanics. Not to mention countless ways to die, there are four big official endings and post-story content.