Breaking The Bank
In the collection of vigorous stickman’s adventures, Breaking the Bank is the shortest chapter. It is a pen test with one situation and six endings, neither of which is good. But this part tells us a lot about Henry the robber and the principles of the genre.
Firstly, the story is and is going to be non-linear. Expect lots of choices and unexpected consequences. You may anticipate anything to happen, but it will never be close to the fantasy of the developer. Paradoxically, you desire to lose more than to win: that is because every player wants to take more of this tasty tale.